Game-Based Prevention: The Secret to Educating Gen Z

2:30 PM
3:45 PM


Burnout from PowerPoint presentations and webinars is a real issue. Gen Z predominantly learns by “doing,” and prefers fully-immersive, active learning environments to test their knowledge. This session is designed to provide game-based substance use prevention ideas for youth across the continuum of care (face-to-face or virtual learning). All game-based prevention ideas are easy-to-implement at little to no costs. Participants will receive digital handouts with tips/tricks to replicate the games, and resources to enhance their arsenal of prevention services. Now more than ever, educators/prevention specialists, youth leaders and coalition members are having to develop innovative, hybrid teaching styles to engage Gen Z on substance use prevention. Through game-based prevention services, outreach efforts will increase and effectiveness outcomes will improve by increasing youth’s knowledge and perception of risk related to ATOD.

Learning Objectives

At the end of this session, participants will be able to:

1) Implement game-based prevention services within their community

2) Increase youth engagement

3) Increase youth knowledge related to ATOD prevention

4) Increase youth perception of risk related to substance use

5) Improve their educational outreach

31st Annual National Leadership Forum & SAMHSA's 17th Prevention Day


Alison Hurayt
Prevention Specialist
Keystone Substance Abuse Services
Alexandra Greenawalt
Prevention Director
Keystone Substance Abuse Services